The strategy of user experience lies between UX design and business strategy. It allows companies to reasonably prioritize design tasks and not get distracted by non-essential aspects popping up here and there during the product development process.
Let us turn to Richard Rumelt, a strategy’s strategist and the author of an iconic “Good Strategy, Bad Strategy” book. Mr. Rumelt says a strategy is a coherent mix of policy and action designed to overcome a high-stakes challenge.
In terms of user experience, strategy means a combination of thought and action in order to align every customer touchpoint with your vision for user experience.
A good UX strategy has coherence, coordinated actions, policies, and resources to accomplish important actions. Many companies, most of the time, don’t have this.
According to Richard Rumelt, a strategy becomes weak due to one or more of the following four reasons:
As the result…
Any good strategy consists of some basic structural elements Richard Rumelt calls the kernel. There might be more than just the kernel, but when this core structure is absent, there’s a serious problem with a strategy.
The kernel of a strategy consists of three elements:
Three elements of every excellent strategy
If you look at the double diamond of a design process, introduced by a British Design Council, you will notice one strange thing. Exactly half of the design process is dedicated to finding the right problem. And only the second part is about finding the right solution to the problem.
First, designers expand the scope of the problem and diverge to examine all the issues that underlie it. Next, they converge upon a single problem statement.
Experienced designers don’t try to look for solutions until they are sure that the right problem was diagnosed. And even then, instead of solving the problem, they stop to consider a wide variety of potential solutions to choose the best one — the guiding policy of a UX strategy. That is called design thinking.
The second diamond in a double diamond of a design process is dedicated to exploring the wide variety of solutions before converging upon one. Developing a range of half-formed ideas and thoughts may not seem like making a progress (that often drives managers crazy) but it is the only way to make sure the problem is going to be solved in an optimal way.
The double diamond shows the two phases of design: diagnosing the problem and discovering the right policy that guides the solution. But how does this work in reality? The answer to this question gives the cycle of human-centered design.
The iterative cycle of human-centered design
In the observation stage, designers have to deal with the uncertainty that is inevitable at the onset of any project. To beat the uncertainty, they do qualitative research using the following methods:
Design research supports both diamonds of designers’ double-diamond. The first diamond requires a deep understanding of people’s pains and gains. Once the problem is identified, research is needed to find out how people perform a certain activity, what are their habits and cultural norms.
The stage of idea generation, or ideation, also takes place inside both diamonds. This is a fun part of design: it requires creativity, brainstorming, and courage. Just be aware of criticizing ideas in this stage. Even crazy, obviously wrong thoughts may contain an insight that can be useful in later stages.
This is a little too accurate
The only way to know if the idea is reasonable is to test it. Testing requires building a quick prototype. It can be a sketch on sticky notes, PowerPoint slides, a cardboard model — whatever serves the purpose.
Gather a small group of people and make them use prototypes as near as possible to the way they will actually work. Observe their behavior and learn.
The excellent UX strategy consists of problem diagnosis and problem-solving guiding policy. Those two build up a design process double diamond. Inside the diamond lives the iterative cycle of human-centered design.
But it’s a perfect picture — design doesn’t really work that way. Because according to Don Norman’s law of product development, the day a product development process starts, it is behind schedule and above budget.
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